Thursday, May 21, 2020

The Empathy Of Immersion Through Video Games - 3308 Words

Glenn Atmadji 1 The Empathy of Immersion in Sex and Sexuality in Video Games The way one presents oneself is usually an ample enough reason to be judged positively or negatively. This factor is usually amplified by the surrounding and setting set for the subject, and it usually determines whether the subject’s self-presentation is fitting or being completely inappropriate to his or her surroundings. In video games, the issue of women being misrepresented by her role as a sex object and over-sexualized aesthetic design had always been an unsolved floating problem. While this dilemma continue to exist as a negativity in the modern video games is often overlooked as a meaningless eye candy for the male gaze, sometimes the subject of sex and sexuality in video game exists for a reason much deeper than simply objectifying women for the sake of sales or male gaze. Although not always, sex and sexuality exists to add a certain of immersion of realism to the game as the subject is a natural part of our biology as human beings. One of the unfortunate victim from the finger pointing of female objectification case is the otherwise harmless video game is the Gothic (Piranha Bytes, 2001) series, a single-player action role-playing video game developed by German company Piranha Bytes for the PC. Gothic was released first in Germany back on March at 2001 and the game was rated positively by critics and fans alike. For a game with a few English translation issue and plenty ofShow MoreRelatedThe Relationship Between Democracy And Civility1900 Words   |  8 Pagesand video games. â€Å"Although no individual risk factor may be sufficient to cause aggressive or violent behavior on its own, each factor increases the likelihood of aggressive thoughts, behaviors, feelings and the decline of pro-social behavior† (Anderson, 2001). 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